tooltips on touch devices

Thirdly, it requires fine motor skills to operate. what is an alternative way to display the same information as a tooltip (in this case, a short description of the buttons "Select", "Move", "Resize" etc.) The touch devices make this paradigm basically impossible. itkaufmann priority asked 11 months ago. We have phones, tablets, watches, car dashboard screens, refrigerators, ect Take the iphone's keyboard, for example. rev2022.12.11.43106. What's more is that touch interfaces map not very well to today's WIMP interface model. Coming from a world of mouse only interactions to touch leaves us with some baggage to deal with when it comes to the interactions we choose as designers. But a general-purpose solution for "normal" software and computers is pretty far off at the moment, I think. Why do we use perturbative series if they don't converge? Did neanderthals need vitamin C from the diet? Expected behavior disabled tooltips on touch devices.. Actual behavior touch devices clicked show tooltips. This is how Google Analytics (SE too) shows its tooltip. How do I update the GUI from another thread? If you press the "Create segment" icon you will see the tooltip as below in Android. The user can explore the action without invoking it just by hovering the mouse pointer. Jef Raskin: The Humane Interface). You signed in with another tab or window. making a call with a mobile). By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Something like this, change to fit your needs obviously. 1 Answer. Thanks, but I didn't really answer your question, I just gave you a different way to think about it. what is an alternative way to display the same information as a tooltip (in this case, a short description of the buttons "Select", "Move", "Resize" etc.). Menus, checkboxes, radio buttons spring to mind. In this case Stackoverflow uses a jQuery-based popup system that attaches to event handlers for the . See http://www.nngroup.com/articles/icon-usability/. How to regain this communication channel effectively? What about touch and hold? Is there a way to do tooltips on a button in touch devices? Generally a good UI design (as a lot of other things in life) is one that is effective and efficient over a certain period of usage time. but it admittedly introduces the problem of differentiating between, although I would think that typical tooltip-enabled areas are quite different from zoomable areas in general, e.g. due to usability, available overall space etc. No need to provide a tooltip because you already have text to tell what a particular control is going to do. Feature Request Tooltips should also be shown on touch devices. In RPGs they typically have complex stat screens that are guaranteed to be unknown by the player (often they invent new systems for each game) full of numbers that are important, but players don't know. The normal tooltip appears when a cell is hovered and it appears at the bottom right corner of the cursor. Why not show the default tooltip on extended press? By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Just like mouse-pointer UIs, touch interfaces would also benefit from having a pre-execution idiom to display supplemental information. I'd never done this myself :). Are you talking laptop tablet? What is the difference between px, dip, dp, and sp? :), @aslepiak ah I bet it's because there was a syntax error! This would work in any case where the item only triggers the tooltip such as the ( I ) or ( ? ) Looks like OP's question has been answered. To detect if the device is a touch device, I used a user agent string parser like this library to get the device type, and made the assumption that if the device type is mobile or tablet, it's a touch device. How to make voltage plus/minus signs bolder? Expected Behavior When I long-press on the trigger button the tooltip should be shown. I don't think it's a bad practise. Key usage scenario here are tool bars. Tooltips appear automatically when the pointer hovers over an object. This benefit can be replicated in a few ways, a few of which revolve around the design principle of progressive disclosure: Thanks for contributing an answer to User Experience Stack Exchange! To subscribe to this RSS feed, copy and paste this URL into your RSS reader. clicking on a "+" sign/button to increase some number and holding it down to increase more or faster may contradict this tooltip functionality, for non-action areas a push-hold action may not seem intuitive, from a development perspective it could be rather easy although some behaviour contradictions like mentioned may exist, again the development perspective looks robust again here, if you are not sure about some functionality you would hesitate to click a button at all, and surely not twice, especially if you cannot be sure if you can expect this behaviour. To learn more, see our tips on writing great answers. Making statements based on opinion; back them up with references or personal experience. With tooltips it becomes easier to choose stitches as demonstrated with the screenshot. Tooltips are an incredibly useful interface paradigm to know an application. phone touch interface with very limited space? CGAC2022 Day 10: Help Santa sort presents! If you want information about a UI widget, with enough spacing, you could touch next to the widget and receive information on it, touch -on- the widget and perform the action. This needs to be a discoverable aspect of the interface. Aids in repositioning precision. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Then hitting tool tipped elements will show you a the extra information for them. Are defenders behind an arrow slit attackable? The tooltips can be positioned on the "tip-bottom", which is the default position, "tip-top" (hehe), "tip-left", or "tip-right" of the target element by adding the appropriate class to them. To learn more, see our tips on writing great answers. Tap once for tooltip tap second time for action doesn't work. Respond to touches that have been held for 0.5-1 second by displaying a "help" bubble. Each letter has a tooltip while you drag it, whereas the letter itself is actually activated when you release. It works fine on desktop-browsers, but has bugs on mobile touch-devices: Tooltips do not disappear, but are stuck on the screen. Where does the idea of selling dragon parts come from? Books that explain fundamental chess concepts, Central limit theorem replacing radical n with n, Concentration bounds for martingales with adaptive Gaussian steps. button that was so popular years back, wich once clicked would transform the cursor into a question mark. It sounds like you've come up with a solution (i.e. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Do non-Segwit nodes reject Segwit transactions with invalid signature? I love using angular-ui bootstrap, but users on touch devices to click tooltip-enabled buttons twice (once to display the tooltip, next to take action). As said before (and can be read in Alan Cooper's About Face), tool tips are for labeling controls that don't have labels or where space wouldn't suffice to place them. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. (For, http://www.nngroup.com/articles/icon-usability/, http://www.cnet.com/news/pinterest-adds-animated-pinning-shortcut-to-ios-app/. @AParks @aslepiak I guess ; should be omitted: @AParks @shuhei I love using angular-ui bootstrap, but users on touch devices to click tooltip-enabled buttons twice (once to display the tooltip, next to take action). I finally managed to do it as I wanted: It's worth mentioning, that $tooltipProvider changed name to $uibTooltipProvider in the meantime. How do you change the width and height of Twitter Bootstrap's tooltips? How to show original data when using ellipsis? Rather its the default control for all major apps. This repository has been archived by the owner before Nov 9, 2022. Do non-Segwit nodes reject Segwit transactions with invalid signature? The world today involves so much touching when it comes to electronic devices. Do bracers of armor stack with magic armor enhancements and special abilities? Effective means, you can do what you expect you could do (e.g. Therefore my comment isn't really an answer, just a comment so is probably best left as is. How to make voltage plus/minus signs bolder? Was the ZX Spectrum used for number crunching? Not sure if it was just me or something she sent to the whole team. If you do this, you may want to consider increasing the focus of steps in your flow (i.e., if filling out a form, only show that form and nothing else). If we cant come up with something, then its yet another disadvantage of touch interfaces. Help us identify new roles for community members, Rating or Grading on touch devices (smartphones/tablets). They are the mapping between the visual control and the application specific action associated to that control. How can you know the sky Rose saw when the Titanic sunk? This may well work in an app that is complex enough to require tooltips on mobile and is the only pattern I can see right now that isn't so far outside common ux designs. I came to this article to see how I could implement that on a mobile web page. The touch devices make this paradigm basically impossible. I find tooltips very helpful and I think everybody arguing they are not needed on a good UI design thinks very limited. I like the better UI design thought. This begs the question of what the best way to display tooltips on a mobile form is. // default dummy trigger event to show tooltips. rev2022.12.11.43106. In fact, tool tips are a solution to a very specific problem: Iconic buttons with no labels, such as seen on toolbars. Touch input is just similar enough that it kinda works for most purposes. They disappear when the mouse is moved or clicked. 5) one can terminate the help mode by tapping the question mark again. Bit curious to know how does Google or StackExchange or Facebook or Twitter or Apple show the 'tool tips' in ios? Its true that tooltips are primarily used today to compensate for the sad lack of text labels on toolbar items, but there is more tooltips are (or should be) used for. If not "click-on-item-shows-tooltip-second-click-performs-action" how about proximity? You can also call tooltip by focusing on an element using a keyboard (usually, the tab key). How does legislative oversight work in Switzerland when there is technically no "opposition" in parliament? @AParks I'm trying to get your solution to work, unfortunately I'm getting Uncaught Error: [$injector:modulerr] all the time. I agree, I was trying to reverse engineer the solution to a problem. Even double-tap is difficult so what we really need is some fundamental change in how to design and craft UI specifically for a touch interface. Tapping on this toggles ALL the tooltips on the page. Edit: Also, thinking about it more, drag in a space that doesn't need scrolling or the like seems like an alright trigger for tooltip information. And on the other hand, tool bars are a WIMP mechanism that probably makes it too easy to add buttons and thereby increasing clutter almost automatically. No need to provide a tooltip because you already have text to tell what a particular control is going to do. But with undo as the safety net, there can be more "doing", and less "hesitate, worry, find out what will happen before I tap tap". This could mean that the edit icon you are using which when tapped / clicked triggers the edit event could have text placed next to the icon saying Edit to make it clear. Good question, no answers. Asking for help, clarification, or responding to other answers. Tooltips appear above the modal that the button opens. By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. What are the best practices for tooltips on mobile websites? i2c_arm bus initialization and device-tree overlay. android: move a view on touch move (ACTION_MOVE). From the design perspective, trying to encompass all actions in a single touch will work only in the simplest cases. The user might move the cursor over a tooltip which accidentally activates it. In conclusion, even if we are able to provide easy to use tooltips, we should be thinking of what would you put in it. One more advantage is that out of the box tooltips only work when a user hovers the control which means they don't work on Mobile or any touch devices. Touching a selected object should have different meaning than touching a non-selected object. I am thinking that tooltips may just not work the wonders on mobile that they do on desktop. So I passed a dummy event that is called to show tooltips, but it doesn't do anything. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Does touch change its state? The underlying problem here is not touch, but state. Tooltips with zero-length titles are never displayed. Are defenders behind an arrow slit attackable? 'trigger' is not a property that can be globally configured, and neither is 'enable.' Asking for help, clarification, or responding to other answers. Because of the lack of a cursor, another visual cue should be given to the user telling him that he is in provide help mode. They are the mapping between the visual control and the application specific action associated to that control. Can we keep alcoholic beverages indefinitely? You could translate hover into mobile tap-and-hold: Pinterest mobile team has developed a tap-and-hold popup menu for iOS app that works like hover for mobile. Why does my stock Samsung Galaxy phone/tablet lack some features compared to other Samsung Galaxy models? Disconnect vertical tab connector from PCB. Why would Henry want to close the breach? Why would Henry want to close the breach? Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company. Also dont forget about accessibility where some users would use only the keyboard to navigate around a screen. In summary ensure that your designs across all devices regardless of touch or no touch do not require the user to have to think too much to complete whatever task they need. First I would suggest to re-think the item that needs this additional explanation and see if you can make it more clear to begin with. It looks like we have none trigger for this purpose. Does the inverse of an invertible homogeneous element need to be homogeneous? You describe the point very well. Here we are in 2016, some 9 years after the iPhone was introduced, and due to the advances in technology we no longer need to push around a small plastic box that in turn moves around an arrow made up of pixels on a screen. Tooltips are used for a button (the outline-button with pen-icon). Returns to the caller before the tooltip has actually been shown (i.e. On a large screen, if I have a button and some additional content on what that button does, I would use a tooltip. Thanks to the community members who pitched in and helped him out. So what do we as designers do now when we want an interaction that worked before on hover? The touch devices make this paradigm basically impossible. Are the S&P 500 and Dow Jones Industrial Average securities? Long press may work but some apps require long press for other functions, it's a used UX path and a user would not expect long press tool tips unless you tell them. Examples of frauds discovered because someone tried to mimic a random sequence, Books that explain fundamental chess concepts. Ready to optimize your JavaScript with Rust? https://angular-ui.github.io/bootstrap/#/triggers. Show affordance/hover/tooltip on a long-clicked View, UX Design for Disabled Controls w/ the Touch Interface, Tooltip on button click while button is disabled. some PDF readers content area is generally visually quite separated from e.g. If you would add your response as an answer I could mark it as selected. +1 Thank you. If the help bubble shows, the button's normal event does not fire on touch up (so users looking for help don't end up triggering actions). As Andreas says, "if you are not sure about some functionality you would hesitate to click a button at all". Examples: to show full text of an item that is cropped off (e.g., a list box), to expound on non-interactive graphics (e.g., value of a bar on a graph), to enlarge a text label for accessibility. Now back to the limitations and possibilities of a touch interface Perhaps persistent labels giving short descriptions of each more or less "obscure" functionality available on the interface, combined with contextual notification messages when actions are performed -e.g: the user modifies data => notification appears reminding him not to forget to save by using a button that would briefly highlight during this notification. examples. 2) Respond to events on touch up, not touch down. Grimwolf, Feb 16, 2014 #2 How could my characters be tricked into thinking they are on Mars? But under touch platforms there is no hover state. May be change the tint of the screen and give a small text. en.wikipedia.org/wiki/Zooming_user_interface. 3) Use the "question mark" drag & drop paradigm that @voyager suggested. Take tooltips for example, they were traditionally used to display small bits of information on hover. Site design / logo 2022 Stack Exchange Inc; user contributions licensed under CC BY-SA. I actually needed to do it that way because I needed to inject the deviceDetector service so I can check for mobile devices by doing deviceDetector.isMobile(). Do you know if a substitute for the tooltip concept exists for touch devices? Tooltips provide so little information, generally (pointer vs. hand, text-tool-tip, hover bolding) that I think that you could also just duplicate the tooltip information by paying close attention to user action history. User Experience Stack Exchange is a question and answer site for user experience researchers and experts. For tablets I would pick up the idea of the question mark but add some more complexity: 1) When you tap on the question mark, it switches on the "Help" mode. Also users' "burden of learning new controls" is also waived. if most of the time you cut videos and seldomly adjust audio settings, whereas others may have the problem vice versa, of course it would be dependent on the touch hardware capabilities. button to be pressed while pressing another widget to get the tooltip (which should be shown in a slightly separated place in order not to be too obscured by the finger). To paraphrase Einstein, a touch should be as simple as it needs to be, but no simpler. I want to provide tooltips for the UI buttons, but obviously a "hoverable" tooltip will not display on a touch device. Ready to optimize your JavaScript with Rust? It would be really nice, if we had an option to disable popovers on mobile, since: Note to mobile developers: Please note that while popovers may work correctly on mobile devices (including tablets), we have made the decision to not officially support such a use-case because it does not make sense from a UX perspective. The problem would be solved if apps all supported undo functionality, and people got used to knowing that they could ALWAYS reverse any action. Brilliant! Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company. It doesn't have a lot of information about mobile only. @aslepiak 's solution no longer works. The simpler and more error-prone your tools (e.g. Discussion in 'General Discussion' started by Parallel_, Feb 16, 2014. If making the item on its own more clear is not possible then the next option would be to trigger the tooltip on tap / click. Hover effects don't work on touch devices (or users who browse desktops with keyboards and not mouse. Is it cheating if the proctor gives a student the answer key by mistake and the student doesn't report it? Unfortunately, the best usability for the users is to include text labels (even for non-mobile UIs as well). As one of my favorite authors says: If you cant make something self-evident, you at least need to make it self-explanatory., Steve Krug, Dont Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition). They effectively lack one degree of freedom in ui interaction: the pointer position. Create swipe events to or add "info" buttons to reveal assisting content when requested. Basically all touch input is good for is touching something and dragging something. Connect and share knowledge within a single location that is structured and easy to search. Sorry about that! Now, we can simply use our fingers and interact directly with things on the screen. Just remembered another option I've seen on touch devices the long press to reveal tooltips. So the interface paradigm for touch interfaces has to look rather differently to today's mouse- and keyboard-driven interfaces. Pressing settings then 'help', displaying short card on the bottom saying something like 'click an element for help' and a 'dismiss' button. Over a certain period of time means, that it may not be optimal on first usage or, the other way around, after you got to know it and everything in between (e.g. Pause and cancel button next to each other? For any more useful application, a first touch may change state, and that state can be reflected by changes in an object's image, by tooltops (even transient tooltips that go away after a set time), or by other means. I would use it only to give extended help when you are faced with a small screen, otherwise, make a help area visible at all times on the bottom of the "window" (refferring to any kind of square-shaped-io-interface), that changes its contents to provide a detailes explanation and/or help for the selected widget, as is done in some preferences windows on hover. Finally, if the item must trigger an event and can not show the tooltip on tap / click or present text to clearly identify the action then the worst case is that touch users have to discover the meaning of the item without the assistance of a tooltip. The best thing I can think of is the help mode. Sorted by: 1. The tooltips on onscreen keyboards - echo the letter being touched - is evidence enough for me that tooltips are very useful on a touch interface. this limits the usability of the app, which becomes in some cases pretty mysterious. What is this fallacy: Perfection is impossible, therefore imperfection should be overlooked. What's more is that touch interfaces map not very well to today's WIMP interface . before the shown.bs.tooltip event occurs). I would like to do the same. Find centralized, trusted content and collaborate around the technologies you use most. an airport terminal screen maybe needs to be more focused on one-time-user "dummies" than a video editing software for professionals like Adobe Premiere). I'm still using bootstrap version 0.12.1, which doesn't have that none option, but I will be sure to update this, once I can upgrade the version. var tooltipFactory = $tooltipProvider.$get[$tooltipProvider.$get.length - 1]; I've had success implementing this based on this part of the source code: "If the trigger option was passed to the $tooltipProvider.options method, it will use the mapped trigger from triggerMap." @voyager: Most touch interfaces have quite little space compared to WIMP. So I think it's not so much a lack of tool tips that's the problem here but rather that we didn't explore many new ways of interacting with a computer in the past 30 years (basically not since the research done by Doug Engelbart and Xerox PARC in the 60s and 70s). This is in part because most touch interfaces are on small-screen devices and also because touch targets have to be larger than click targets. What state is the object in when you touch it? I'm not personally a fan of this approach simply because users aren't often aware of the functionality unless they've toyed around with the interface enough to figure it out on their own. Thoughts, experience, and design inspiration from the IBM Kenexa user experience design team. This is considered a "manual" triggering of the tooltip. Well, the benefit of the tooltip is that it adds an overlying stage of (very minor) information before an action occurs. They don't have directional arrows; instead, they rely on motion emanating from the source to convey direction. 2) you can then tap on the control in question and it shows the tooltip. If it's a form, show supplementary info when the input is in focus. Tooltips in the Era of Touch The world today involves so much "touching" when it comes to electronic devices. Provide a robust onboarding or tutorial flow to teach the user the functionality (if done effectively, they'll remember things once they've been taught), Just leave the supplementary content visible at all times. How is the change in state reflected to the user? Tooltips are generally used for giving a label to textless buttons, but are also a great way of giving more information in the reduced space available in an interface. I guess really the solution is to have a UI that doesn't require that explanation/hint. Whenever you have labels, use them. Thats was absolutely horrible, you not only had to learn how to use the functionality but also that you could get help by clicking a cryptic button that changes position depending on app. https://angular-ui.github.io/bootstrap/#/triggers. They will naturally try the default option first. they effectively lack one degree of freedom in ui interaction: the pointer position. Unfortunately (here are the impracticalities). Generally speaking an onFocus interaction can solve this for accessibility to provide the same experience as the hover. There's only so much you can add before cluttering the UI. In a touch interface, I would not put a labeless ambiguous button that needs a tooltip to be understood, but would use it to give context sensitive advanced help and troubleshooting. I think that would be a fairly simple interface rule in terms of both usability and implementation. Parallel_ Joined: . Simple right? Connect and share knowledge within a single location that is structured and easy to search. What's the best way to detect a 'touch screen' device using JavaScript? How would one disable tooltips in touch devices (tablets/phones)? You can even add your own custom class to style each tip differently. To learn more, see our tips on writing great answers. The tooltip on the Mint registration screen shown above is well designed. To help users in this situation ensure that if you are using an action that is common, dont try to invent a new icon to represent it. I've updated the original post. I can think of a couple of solutions to this problem, 1) Design your app to not need tooltips. 4) if you tap on any other control, it shows the his tooltip and the help mode keeps switched on. How do I align views at the bottom of the screen? But even if it's possible to keep the same technical functionality for us programmers to have tooltips, we should be thinking about the intent, what we'll be using it for. so in this case a one-click tooltip paradigm could make sense, again sticking to the previous examples, even an, e.g. @shuhei nice! myApp.config(['$tooltipProvider', function ($tooltipProvider) { The requirement is 'provide hints on screen' so start from there. (Image source: Mint mobile app) ( Large preview) Because space is limited on mobile devices, clarity, brevity, and placement are essential. I think available space plays a large part in how you have to do things with a touch interface. How do I arrange multiple quotations (each with multiple lines) vertically (with a line through the center) so that they're side-by-side? Given your current design, I would add a prominent label that describes the selected tool (i.e. By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. How are web developers accommodating former onmouseover or tooltip functionality in touch interfaces? Tooltips are a quick way to provide extended information on a term or action on a page. Firstly, you need to use a mouse or other pointing device to use a tooltip which excludes keyboard and touch screen users. Is it appropriate to ignore emails from a student asking obvious questions? Help us identify new roles for community members, Best way to give user information on a layer, Touch Eraser Tool to Remove Specific Paths/Lines, Using "Next" in a flow vs explicitly describing what the next step is. Reading here got me thinking. PSE Advent Calendar 2022 (Day 11): The other side of Christmas. Whenever you have labels, use them. icon to provide additional information about a term or action. Since my tooltips are triggered on hover, a user on a touch device must tap once to see the tooltip and then tap again to activate the button. What happens if you score more than 99 points in volleyball? Or who use screenreaders) If you need to provide hints on elements then don't pick the solution first, analyse the situation itself and come up with something that works for that. Many of them let you hit the select button to get into a tooltip/explanation mode. Was the ZX Spectrum used for number crunching? what if the second click is not recognized or cannot be recognized, e.g. This allows the user to trigger and read the tooltip with ease. That may be not familiar with a lot of things we "freaks" ;-) find trivial. Preference: Info-tips (info tooltips) or stationary info-areas for Scatter Plots? Does illicit payments qualify as transaction costs? ), Focusing on an element with a keyboard (usually the tab key). Is there a higher analog of "category with all same side inverses is a groupoid"? Beyond that, I think that specifics come into play. Do you know if a substitute for the tooltip concept exists for touch devices? Many small icons, closely grouped together are a pain to use with touch input even if you had tool tips, simply because it lacks precision. Does the inverse of an invertible homogeneous element need to be homogeneous? Help us identify new roles for community members, Proposing a Community-Specific Closure Reason for non-English content. Asking for help, clarification, or responding to other answers. The requirement is 'provide hints on screen' so start from there. using tooltips) and are now trying to shoehorn that solution to fit into the situation. Or dedicate a portion of the screen to that explanation. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. But on mobile, it's more of a challenge because screen space is limited and there is no mouse hover. Is the EU Border Guard Agency able to tell Russian passports issued in Ukraine or Georgia from the legitimate ones? Somewhere a designer, or probably a developer, thought Hmm, most people wont know what this means so we better add some help for them to understand it.. If they've been clicking on two thing more frequently than another thing recently, have the default tooltip & added value & emphasis appear for those few more frequently clicked things instead of others. When would I give a checkpoint to my D&D party that they can return to if they die? Not the answer you're looking for? We have phones, tablets, watches, car dashboard screens, refrigerators, ect You name it there is probably a touch friendly screen of some sort associated with it. If not long press /tap and hold, what? Connect and share knowledge within a single location that is structured and easy to search. Thanks for contributing an answer to Stack Overflow! some toolbar (button), from the development perspective it seems also quite robust, having a lot of these everywhere on the screen seems stupid, especially when they have to aquire a certain space to be clickable/draggable, having one to drag everywhere seems better, but again would require the space for it on the screen, from a development perspective I would find it at least a little difficult as a general solution because the drag'n drop is a common feature and differentiating in a UI between, it is already a common feature in some scenarios, as the mentioned on-screen keyboard popups (e.g. None of Apple made apps use long-press gesture and I found Pinterest's "shortcut" as Zoe Kulsariyeva mentioned completely by chance. How to provide tooltip-like hint on a Touch Screen and user to move it to another item (viiew tooltip for other screen elements), Alternatives for preventing Accidental Touch Issues, Drill-down map with touch devices - how to substitute for hover. just typing the numbers and pushin some "dial" button, not having to navigate through some menus first). Tooltips are an incredibly useful interface paradigm to know an application. The default behavior for other programs is simply shutting off the tooltips on touch devices (eg: https://www.tinymce.com/docs/demo/full-featured/ ). Site design / logo 2022 Stack Exchange Inc; user contributions licensed under CC BY-SA. "Currently using: Select Tool"). Does anyone have another global solution? Depending on who you ask, they might even tell you that an interface that needs tool tips to be understandable needs to be redesigned, badly (cf. the concept of using only two fingers is already quite common for zooming and the idea is quite intuitive, e.g. Efficient means, it is doable with minimal user effort (e.g. because some other popup comes up, the UI layout changes suddenly, the user did not carefully aim, because this seems no common ground I wouldn't like it because it also may block other functionality otherwise available, building reliable pervasive undo is far harder than tooltips, enough apps need to support it to change the mindset of all users (ha! Ready to optimize your JavaScript with Rust? Tooltips on touch devices. A very big disappointment for me, since it looks like I will have to add the tooltip-enable or tooltip-trigger attributes to every since use of the tooltip across the site. I think that we've all seen the movies with the future screen interfaces where someone touches the screen and it splays out a geometric shape of information around that touch. I know there's already a question but that doesn't clearly answer my expectation, How to provide tooltip-like hint on a Touch Screen and user to move it to another item (viiew tooltip for other screen elements). The user can explore the action without invoking it just by hovering the mouse pointer. The text was updated successfully, but these errors were encountered: i've had success here by configuring the tooltipProvider to return nothing when touch features are detected: // configure the tooltipProvider On desktop, tooltips are easy to display because the user has a mouse hover and ample screen space. Put text on buttons (however small), use straightforward icons, or show a "help bubble" on "first use of a button" (with option to "not show this again" once user has learned what a button is for). e.g. Actually, most of your examples don't actually, "we didn't explore many new ways of interacting with a computer in the past 30 years" -- this is. I'm totally new to UX design, but isn't using controls (in this case, long-press gesture) that are not visible bad practice? Twitter does the same. This limits the usability of the app, which becomes in some cases pretty mysterious. You'll see some of this in dedicated devices, such as the iPhone simply because that's a platform that neither has a mouse pointer nor a keyboard and only touch. I see above this mentioned but another modern use case for this are games. Why not use that concept, have the first touch expand the information about the action as a useful in-page tooltip, and then the second click on the same spot would confirm/perform the action. 3) if you then tap on the same control again, it terminates the help mode and executes what ever the control should do. gui-design mobile touch-screen tooltips Share Improve this question Follow how to regain this communication . In fact, tool tips are a solution to a very specific problem: Iconic buttons with no labels, such as seen on toolbars. If he had met some scary fish, he would immediately return to the surface. Making statements based on opinion; back them up with references or personal experience. This means you don't have to build a UI which has to be usable with all possible methods of interaction (a problem with plagues Windows currently; I do have a multi-touch laptop but for many many tasks touch just doesn't work) but only with one. It only takes a minute to sign up. Anyway big thanks to everyone posting in this thread (especially AParks). top-start top top-end left-start left left-end right-start right right-end bottom-start bottom bottom-end Customization Here are some examples of customizing the component. MDB Angular. This is one of the reasons why the Back button is so popular, and Android even made it operating system-wide. the development perspective could be problematic here: after which time is a double-click two single-clicks? And they should be encouraged to click around without the fear to accidentially call some shopping hotline and beeing finally convinced that they cannot live without the 1000 EUR vacuum cleaner. Hopefully your users would be familiar with this kind of editor UI and would be willing to select all the different available tools to see what the label said (and thus, what the icon meant). Received a 'behavior reminder' from manager. Hiding it using CSS and @media queries doesn't work because technically the tooltip is still there, it's just not visible. How would one disable tooltips in touch devices (tablets/phones)? Hiding it using CSS and @media queries doesn't work because technically the tooltip is still there, it's just not visible. I don't want to add the tooltip to a button/element on touch because, I want the element's action to fire. They are often designed with a joystick in mind, which means they have roughly 14 buttons to work with, yet most are taken up by game functions. confusion between a half wave and a centre tapped full wave rectifier. I believe that something like that could be easely used on a touch interface. Many controls are good to handle with a mouse pointers but are frustrating to use with a finger. Or who use screenreaders.) The best answers are voted up and rise to the top, Not the answer you're looking for? On the other hand, they are excellent because they do not slow down the power users. The current UI paradigm is, Note that you can choose to register the touch on release, in that cause a, Note stylus-based touch devices (such as Wacom's products and. Any thoughts? As Luke Wroblewski says, Obvious always wins. Can we keep alcoholic beverages indefinitely? You can even control the time for which it shows up and whether to hide when a user clicks anywhere outside the control for which the tooltip exists. So you expect the user to repeat the same gesture as the user does for any other app. We do not currently allow content pasted from ChatGPT on Stack Overflow; read our policy here. That's the wrong way to do things. How can I do this? But an interface designed for touch would make all controls larger anyway. Thanks for contributing an answer to User Experience Stack Exchange! Hover effects don't work on touch devices (or users who browse desktops with keyboards and not mouse. Without hover, you need another reserved way to quickly remind or show a user what an icon or button does. It should be. Configure tooltip style for touch devices: The igGrid Tooltip is configured to show as popover and to be compatible for touch devices: style: Set Popover Style Overview. taking the above examples it may be helpful even on a. I also wanted an answer, not "your question is wrong". Add a help icon, when you tap it show a help overlay. Topic: Tooltip bugs on mobile device. How's so? Does aliquot matter for final concentration? Is this an at-all realistic configuration for a DHC-2 Beaver? Use an icon that your users would be familiar with that clearly conveys the meaning of the action that will be performed. You could use jQuery UI Tooltip and make sure that the tooltip is closed on any touch in the page as follows: initTooltip = function ($el) { var closeTooltipOnClick = function (e) { // This code if for touch devices only. The field-level tooltip is well placed and easy to understand. I really liked your answer as so many other people. the tooltip button was redundant in wimp interfaces, and in touch interfaces it's difficult to add another button. Once you clicked a widget, you would see a small tooltip or information balloon. So I'd advise you to just think a little different about how you design your UI. The Tooltip has 12 placement choices. By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. Attaches a tooltip handler to an element collection..tooltip('show') Reveals an element's tooltip. The strength of traditional tooltips is that they are highly contextualized, and only visible when the user is focused on that particular task. The best answers are voted up and rise to the top, Not the answer you're looking for? This is the benefit that you're truly trying to replicate for touch not the tooltips themselves. Concentration bounds for martingales with adaptive Gaussian steps, Better way to check if an element only exists in one array. Why doesn't Stockfish announce when it solved a position as a book draw similar to how it announces a forced mate? About the only one you can meet is the on touch, which is frustrating if your button does something, you don't want to touch it before you know what it does. So it seems to me that adding that layer back in via a "double click" to perform the action with a "single click" to display information would be an equivalent idea. 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tooltips on touch devices

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