There are two types of spawn points; the first will spawn On the fancy table with the dead plant, right (southeast) side of the locked (3) double door office room with the two skeletons on chairs, northeast area of the center (interior). With maximum levels in Science! More durable enemies will require a longer exposure to the cryogenic spray, and some cannot be frozen at all. Packaging boxes state that they are 178 grain, boat tail hollow points. They can also be crafted. Fallout 4 uniqueweapon Technical .308 ammunition is a very common caliber in the Commonwealth, featured in many different firearms. Demolition Expert On the southeast side of the narrow tunnel with bone chimes (runs east-west), in with the cave near the orange toolbox and wicker basket, by the headless skeleton with the first aid kit and Rad-X. Inside the main sagging farmhouse, at the top of the stairs, across the landing through two doors, in the small bedroom with the hole in the wall, on the ornate dresser. They pair well with the FallUI suite and an item sorter like Simple Sorter or Complex Sorter, but work just fine on their own. In the basement laundry room, left of the chained double doors, on the washing machine and sink. Damage Fallout 76 Shotgun Damage: Needed for AWKCR patch. Inside the western residential cabin, in the northwest bathroom, on the ground floor, sitting on the toilet. Inside the overturned military train car lying on top of two other train cars (accessed via the underside), on a spotted couch. On the east side of Foundation, at a small guard house near a gate, on a desk. The plasma core works similarly to the fusion core, as both power heavy energy weapons with the former being used as an ammunition source for the Gatling plasma. .308 round Form ID A unique weapon found in the wreckage and detritus of a pre-War mining operation turned worship site. Along the southwest wall of a connecting corridor to the main plant, right of the window, with the double door marked "Turbine Hall" at the northeast end, on the small computer bank, to the left side of the filing cabinets. Fire rate In the basement, along the northwest wall, underneath the stacked wine barrels, beside a wooden shelf. The slow travel time of the projectiles also makes them hit grenades in VATS better than energy weapons with faster projectile speed as those fire too early and miss the grenade, while the slower blaster bolts hit the grenade at the right time. Ammo Additionally, if you've invested into the Fortune Finder perk you'll have a chance to find Microchips in some containers across the game world. In the far northeast part of the wilderness area (northeast of the Fissure Site), inside the gaming enthusiasts' camp, on the TV behind the woodblocks spelling "CHEATER", on the rocks. 003440B3 In the upper kitchen area, north of the "B5" sign, on the corner countertop. The Gatling plasma is a heavy energy weapon and is affected by perks in those two categories. Fuzzy. On or around the toilet inside the northwest trailer (the one with the roof platform attached to it that reaches the trailer to the south, with the Super Mutant cauldron hanging from the platform). Standardized fusion cores are a high-grade, long-term nuclear battery used for military and commercial applications before the Great War. Value Inside the barrel storage garage with the parked orange forklift and more barrels outside, on the radioactive yellow barrel. In the eastern end of the lodge office, on the coffee table in front of the stone fireplace. Multiple issues of each magazine can be collected, but reading duplicate magazines will not stack effects. A full set never spawns; there will usually be two or three of the six armor pieces. Unlocked Inside the open middle locker along the wall of lockers, in the metal maintenance hut corridor (with the small mainframe computer at one end), on the western side of the facility, above the large sewer pipes with the hatch, on the exterior's second floor, near the picnic tables. On the front-left (northeast) school desk in the classroom. In the Cell Block B security office, on the desk. In the chamber with the gantry and stairs down the middle, on the right side of the small wooden deck along the eastern rock wall of the trio of blue piston conveyor belts, in the sink. Appearances In a treehouse near the connecting junction, opposite the two shopping carts, near an orange tool box, sitting on a black car seat. Cryolator Stats In the clubhouse, on the lower level, in the lounge in the men's locker room, on the bottom shelf of the northeast bookshelves. They can be used to craft any legendary effect the mod has to offer, provided you meet the requirements (amount of Legendary Microchips and perks). On the north-east side of the gas station, in the women's bathroom, behind a locked door (. They can also be bought from vendors (hint: major social hubs). In the entryway by the stroller and bicycle, on the main reception counter, near the telephone. Inside the main wooden structure above the tunnel's entrance, on a chaise to the right. Log in to view your list of favourite games. Hunting rifle Reba Reba II There should be fire around the crash site, making it easily spotted at night. Once you've selected one of the options new mod slots will be added to the item that hold a bunch of additional modifications for you to utilise. for the updated patches and expansions), MAIN PLUGIN: reordered attachment points on a armour/weapon workbench again to reflect the changes mentioned above, MAIN PLUGIN: QGM quest got altered to reflect the changes to the attachment points described above, MAIN PLUGIN: QGM's script got slightly altered to provide more detailed error messages if something goes wrong, MAIN PLUGIN: added vanilla keyword "QuickKeyGun" to all pipe guns and plasma gun so that they can be modified via QGM as well, MAIN PLUGIN: added loose mods for BOS Material on Combat Armor, this results in being able to detach that mod if you get your hands on one of those pieces, but you won't be able to craft them, MAIN PLUGIN: tweaked (slightly increased) chances to get legendary microchips via Fortune Finder perk, MAIN PLUGIN: the legendary injector notification wasn't updated in years, it still reported "LCF's legendary effects injected successfully", it now properly says ECO instead, MAIN PLUGIN: added unique keyword to all legendary loose mods so that Complex Item Sorter can tag those items separately, INSTALLER: removed all expansions and patches, they are available on separate mod pages, see the Requirements drop down menu, EXPANSIONS/PATCHES: if you're already using WPIP Redux, the patches/expansions for LME, MLM, CLM, LMA and/or LMA you have to download the updated plugins from their (new) separate mod pages, MXPF is now included in the Workbench Patcher download, MAIN PLUGIN: added Sighted Transition / ADS Speed menu to Quick Gun Modification's main menu, the sub menu can also be accessed by a new hotkey option within MCM, MAIN PLUGIN: added conversion recipes for loose legendary mods; you can convert any loose mod for the first legendary slot to the 2nd, 3rd, 4th or 5th slot; found in Utility Station's LEGENDARY CONVERSION category, MAIN PLUGIN: renamed all legendary loose mods in order to shorten them, some names were way too long and exceeded the UI limits, SYNTHETIC VARIATIONS PATCH: fixed another bug with the original mod, WPIP PATCH: removed due to being obsolete with the release of WPIP Redux, fixed Welding Goggles being invisible, I missed that one with the last update, patches for Eli's Armour Compendium and We Are The Minutemen got updated with missing forms, fixed invisible items and Armor Appearance slot not working within the main plugin and the patches for Eli's Armour Compendium, Fourville, Old Time Religion and We Are The Minutemen. Core stats On the second floor of the maintenance building, in the corner of the concrete balcony on the north side of the upper area, close to the. Near the northwest tent, on a small green table. The fusion magazine mod does not change the model or appearance of the weapon in any way; the blaster's reload animation will even still seem to show an alien blaster round being loaded into the weapon. In the upstairs cafeteria area, across from the "B4" sign, near the southeast corner, on the third booth back from the corner. WebPaciencia is a unique weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal. Near the mine entrance, inside the concrete building with the fire marshal. In the operations center, in a small room with three fabricator pods, on a desk. In the eastern ruined lodge structure near the bus stop and with wood planks onto the roof of the bus, on the headboard of the double-mattress bed. and translate its content (everything but the variables [e.g. It has a three-round magazine, higher damage than the regular variant, and higher item HP. On the south end of camp near the guard tower, on a cinder block in front of a couch. 000FF995 The Sole Survivor's level determines https://fallout.fandom.com/wiki/File:WPN_Cryolator_Fire_2D_LPM.ogg, https://fallout.fandom.com/wiki/File:WPN_Cryolator_Idle_LPM.ogg, https://fallout.fandom.com/wiki/File:WPN_Cryolator_Reload.ogg, Vault 111 terminal entries; overseer's terminal, Cryolator. In the right display case, under the "Uncanny Caverns" poster, northwest wall behind the curved reception and transaction desk of the main entrance structure (across the bridge). Inside the upper concrete structure with the giant vat inside it, near the open security mesh wall with the green work cabinets, in the yellow container trolley. The very first ingredient of crafting an insane amount of Ammo in Fallout 76 is the lead. that render most of those hard edits and overrides obsolete, that change results in ECO being way more compatible with other mods, now you could even run it in conjunction with the AWKCR-AE combo without any major conflicts (I still advise against doing so for other reasons), moved "AA: Armor Appearance" slot to the Equipment Enhancement category, therefore it is no longer bound to certain items but can be accessed on any armour or clothing piece, the Invisibility option was overhauled so that it works with any item, but that also means you can make items invisible that remove body parts/features (e.g. #2 Drive-In Love Interrupted Rise of the Mutants! ", +50% chance to gain double the yield from plants, +50% more components when scrapping weapons. The .308 round is a type of ammunition for use in weapons in Fallout 4. Upstairs and northeast of the entrance lobby, with stairs outside the room, on the large conference table with the office desk fan on it. Minerva will deal exclusively in gold bullion, and her plans are priced at 25% off the normal prices at the other vendors. Editor ID The downside to this weapon is its large shot size and slow projectile speed - these can lead to shots missing or clipping cover where a normal round would have gone through. The story is set in Appalachia, comprised of the former state of West Virginia, between 2102-2104.The Editor ID Core stats DemolitionExpert03 With maximum levels in Science! In the southeast section of the raider camp, under the taller lookout tower, on the floor near the, On the small lookout tower next to the camp entrance, beside a. Between the two sleeping bags near the radio, in the cavern with the cooking station, green trunk, and audio tour #8. Fallout Wiki is a FANDOM Games Community. Interaction with the case prompts a line from the Sole Survivor, saying that they will return for it later. You can help. jetpack) for your armour, modify jump height and resistance values. The description of the fusion magazine says "Reduced damage and ammo capacity. Clip size Level 10 On the southeast side of the red barn with the canoe resting on it, in the shed between the two doorways, behind three large stacked wooden crates. In the center section of the penitentiary, in the intake room near cell block D, on the L-shaped counter. On the gantry balcony with the skeleton, at the base of the BoS flagpole. In the office connected to the west side of the kitchen, on a desk with a broken terminal. Along the west interior wall of the shack, on a metal desk with the typewriter on it, to the left of the filing cabinet. On the second floor, on the shelf in the northwest corner of the small storage room (blue wallpaper), between the ruined conference room (hole in the wall) and the filing room (across the hallway), on a lower metal shelf near an open footlocker underneath. The gun is very futuristic in appearance, with a chrome and red paint job. In the northern car of the suspended monorail carriage, near the TV and small satellite dish, on the plank with the sleeping bag across from the skeleton, draped on the seat. At the top of the air traffic control tower, on the left side of the desk near a hot plate and coffee pot. Stats Inside the hardware store, on the curved counter to the left of the blue cash register. Due to On the roof of the eastern concrete yard structures, on the wood sheet platform in the southwest corner, on the small green chair. On the ground level of the roofless white farmhouse, between the two ornate dressers, on the old writing desk. OBBLIGATORIA - Versione 3.2.2 o pi recente, OPTIONAL, only relevant when using the optional file, changed the EditorIDs of all vanilla form overrides back to their original state to prevent xEdit patcher scripts that use EDIDs as compare value getting confused, that EDID change was only meant to be temporary while I was working on the plugin to have them better sorted, I forgot to change them back once I was finished, as a user of ECO this change won't affect you, you're now able to disable the Size slot (holds recipes for light, medium and heavy variants) on armour via holotape or MCM, you're now able to disable ECO's extra weave variants (environmental and hybrid) on armour via holotape or MCM, included a couple of dummy MCM translation files for various languages, players that use another game language than English but don't have a translation for ECO installed should now be able to see the default English text in the menu, fixed an oversight in ECO Patcher plugin that could lead to COBJ (crafting recipes) not being patched/moved to ECO's workbench if that option was chosen, Quick Modification got two new entries in its main menu: Damage Modifier (available both on guns and melee) and Rate of Fire (only available on guns); both options are disabled by default and can be enabled via holotape or MCM, the more recent additions to the Zoom Modifier slot with values above x10 are now also available in the Quick Modification menu, translations of the MCM no longer require you to override the entire MCM files, all strings are now in the separate file "ECO_en.txt" in the folder "FO4Root\Data\Interface\Translations\", if you want to translate ECO's MCM you can simply create a copy of "ECO_en.txt", change the two characters after the underscore ("en" for English, "fr" for French, "ru" for Russian, etc.) (OPTIONAL) Highly recommended for access to expanded crafting upgrades. On the south side of the camp, on the red seat with corpse on it by the red steamer trunk. On west side of the trainyard, in the large metal storage warehouse, in the northwestern corner of the upstairs balcony area, placed vertically behind the tall green work cabinet with the two blue tray containers, near a mini nuke. The Gauss minigun is a powerful, automatic ballistic weapon that rapidly fires 2mm electromagnetic cartridges that explode on impact. Pack Up Workbench (only on the mobile version). In the basement, next to a raider corpse between an. In the octagonal room with the ornate furniture and the large desk in the middle, behind three large paintings propped against the east wall. On the second floor of the penitentiary's main building, near the warden's mainframe, in Warden Brennan's bedroom, on the bedside table. Doesn't require patches for other mods. In the middle of the base, next to the archery target, underneath the coffee table. In the reactor area, on the far west wall of the main room, on a desk with a broken terminal. While in Fallout 3 this was limited to the creation of custom weapons, Fallout: New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods. Equip cost Despite its model's unique appearance, the alien blaster's night vision scope has the same HUD overlay and cross-hairs as the respective mod has on any other weapon. Random encounters take between 1030 minutes to respawn. In room 204, on the circular wood table with the white leather chairs, by a reclining skeleton, in the blue wallpaper lounge (interior). Go to a workbench of your choice and choose any kind of legendary mod option (even "No Legendary Effect" works here). On the clean, modern toilet, in the wrecked trailer northwest of the main excavator (workshop), near the three rusting trucks and the fire truck (exterior). Fallout Wiki is a FANDOM Games Community. Clip size this weapon can be modified to run using fusion cells. 003440B4 In the concrete storeroom off the drilling chambers, on the east wall, behind the low metal counter to the right of the weapons workbench. WebAmmunition or ammo is the term used for expendable ordnance material used in charging firearms of all kinds; such as powder, balls, shot, shells, percussion caps, rockets, missiles, energy, etc. DePaul University does not discriminate on the basis of race, color, ethnicity, religion, sex, gender, gender identity, sexual orientation, national origin, age, marital status, pregnancy, parental status, family relationship status, physical or mental disability, military status, genetic information or other status protected The event may be mentioned by any follower besides Dogmeat, who may comment on seeing something crashing from out of the sky. Using a skill magazine consumes it, and another copy will need to be obtained to gain the benefit once it has expired. Southeast of the main cavern junction with the large rock column, in a pile of bloody human bones. and close-range combat, due to its low AP cost, good accuracy, good DPS and great range (with the perk Gunslinger applied for the latter two). In the top floor Brotherhood base of operations, in the game room with the pool table to the right of the laser grid, on the ornate side cabinet. On the building to the immediate south of the northern ski resort building, on a small round table on the balcony. Inside the gray farmhouse, in the dining room, on a shelf. On the kitchen platform attached to the electrical pylons, behind the three dark red plane seats on the side cabinet with the open chem box. Inside the northeast shack with the bear trap on the table, in the northwest corner of the shack, under a dark red sofa. Form ID Inside one of the two yellow trolley carts by the explosive canister, on the concrete bridge spanning both sides of the facility, above the road (exterior). In the simulated Vault classroom, on the teacher's desk with the globe on it (interior). Sometimes the magazine cannot be seen. Science! At the northwest gate, on the top of the watchtower, next to a skeleton. Add a customizable and modular Targeting HUD to your (power) armor with corpse, friend and/or foe highlighting. In the upper office with a window overlooking the mission control room, with the archive dispenser vending machine in the southwest corner, on the half-buried curio cabinet beside the Project Director's Terminal. On the ground level, on the east side of the food court, near the support pillar and green trash can, below the plastic pumpkin on the booth diner table. Links to these mods below in the Recommended Mods section. It cannot be picked up at the beginning of the game due to the inability to pick Master level locks before exiting the Vault. In the lower cafeteria area, in the southeast corner, to the left of the double-door exit to Appalachia, on the table of the corner booth. In the camp office building, on the magazine rack, by the deep red sofa, in the room with the grand piano. Editor ID Inside the prize booth with the green and white top, sitting on a shelf with a toy rocketship. Credits Equip cost On the metal desk, in the west corner to the left of the trunk, in the upper laboratory area (interior). Take the first stairs on the left side that lead to the upper floor of the shack. Used by civilians to power a multitude of devices, from automobiles, to generators, the military instead used them for warfare, supplying power armor and some In the locked (2) foyer area of the house, across from the reception desk, on the coffee table by the staircase. Form ID To the east, in the metal warehouse with a chemistry station, on a metal desk. Editor ID This will add the effect as a loose mod to your inventory. In the simulated Vault cafeteria, on the square table by the counter (interior). On a red barrel near the riverway of lights. On the south side of the eastern concrete yard structure (with the yellow fan clamped to the south wall outside, near the flagpole), on the west wall of the office up the initial gantry steps, placed vertically between the two filing cabinets. Next to the outhouse at the archery range. Improved magnification. On the small stand next to the bed, to the left after passing the vault door. The crystallizing barrel mod will convert the weapon into an automatic crystal shooter. A short-bladed, chainsaw-like device that was used by the military before the Great War, most likely used both as a weapon and as a general-purpose cutting tool. 119 Editor ID On the left side of the cabinet near three sealed glass jars. On the north stepped side of the mission control room, near the Nuka-Cola machine, on the small round table with the lunch pail on it. The unique bonuses which they provide wear off after 30 minutes. Each time a player levels up, they can, at their leisure via the Pip-Boy, choose 1 SPECIAL attribute to increase, up to a maximum of 15. Those looking for a beginner's guide to get started with Fallout 76 when it comes out should have a look at our Fallout 76 guide hub. The alien blaster pistol, however, is not a bad weapon to use in V.A.T.S. On the main plant roof just above the front entrance, on the yellow diagnostic cart. On the bottom of the metal shelf, end of the right side railing of the southeast boat dock, above the dry lake. WebThe 10mm pistol is a weapon in Fallout 4. Nuka Cherry grenade Nuka Along the northwest wall in the corridor connecting the turbine hall to cooling tower #2, on the white table with the orange tool box. Despite the box labeling the ammunition as hollow-point bullets, the box art, editor model, and VATS projectile all portray a spitzer bullet. (, On the building neighboring the resort building, on top of a barrel on the balcony. Sometimes spawns below the table. The magazine can be found on top of the turquoise computer, right above the red numbers that read. Poor hip-fire accuracy. In the flooded underground maintenance area, near a fusion generator and a steamer trunk, on a small metal table with foldable ends. At the bottom of the tiered cavern where the coal conveyor belt ends, near a yellow forklift, at the corner of two large metal cargo containers, on the stack of wooden crates. In the middle of the small red barn, on the metal shelving by the sleeping bag. A fusion cell nearly resembles an electric battery with positive and negative symbols, directional arrows, and a warning label on the side saying "WARNING WILL EXPLODE IF DISPOSED OF IN FIRE." New unique effects (e.g. Install hundreds of mods with the click of a button. Using chemicals and components readily available within the Vault, the prototype was able to be completed, making cryogenic freezing available in a portable, on When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Inside the curve-roofed storage barn, on the bottom shelf of the metal shelf between the. In an alcove close to the sleeping bag and duffle bag, by the wooden crate. Easternmost warehouses, in the eastern warehouse. The Cryolator can quickly use up large amounts of ammunition. In the completely open-air and mostly demolished schoolhouse at the top of the tendril tower, on a student's desk that has slid across to the north (lower) side of the schoolhouse floor. Improved magnification. On the second floor, in a cubicle office, on the desk. [1] Conceptually, it is a flamer that shoots ice. In the destroyed shack behind the store, next to a sleeping bag. Unlocked In the tower above the warehouse door, on a wooden box near the black mainframe. In the long metal barn near the large slide, on top of one of the two wooden barrels. Better recoil. Fallout 4. Her schedule will run from noon (U.S. In the plant manager's office, near the windows overlooking the turbine hall, on the desk. On the magazine carousel, west corner of the gift shop, just left of the massive hole in the exterior wall. Since players can engage in combat both PvE - against the environment, monsters, NPC controlled units, etc. Configure the mod to your liking via holotape or MCM. (. Baseball grenade, fragmentation grenade, fragmentation mine, smoke grenade. Improved focus and better sighted accuracy. On a treehouse balcony near the dining platform shack, on the floor next to a mannequin and a steel barrel. You'll no longer have a cluttered Chemistry Station with lots of different armour, weapon, ammo or other random recipes that don't belong there. Equip cost On the first floor at the entrance of the biome lab, on a bench inside the men's bathroom underneath the dining area. Optionally inject new legendary effects into the legendary loot pool, find these effects naturally on legendary WebThe Cryolator is a unique weapon in Fallout 4. Above the river, in the upper section of the main cavern, by the skeleton with the cooler. In the auditorium, on the balcony to the south with the stool and stage lights, on the small gray speaker. All ammo is weightless, except in Survival mode. a Chinese officer sword, gets ~3 swings at 7 Agility, Grognak's axe gets roughly twice that). Inside the relay station, against the western wall, on top of a blue console. Near a moving dolly and across from the red trunk. Due north of the church, on the roof of the pharmacy building with the tree-trunk bridge, under the faded blue-and-white-striped tent tarp, on the console. Effects In the northwest corner of the cafeteria, on the wooden dining table with the black-and-orange place settings. WebWhile traveling throughout Appalachia, the player may experience random encounters at select locations. This article is missing some required data. In the reactor room, along the gantry with two sets of large wall extractor fans on either side, on the second-to-bottom shelf of the green metalwork shelf, pointed at the southwest wall. Magazines are susceptible to physics, so they may fall off platforms and may not be in the exact location listed below. At the very back, on the roof of the huge bucket excavator, accessed via the rust-red gantry. Form ID On the second floor, opposite of a mattress leaning against the wall, on a wooden box. In the north corner of the sub-level's lower balcony, near a green metal desk and mainframe terminal, on a seat. In the southwest corner of Buck's Den, on a table near the entrance. In the northwest tent with three sleeping bags, on the floor in the corner near the three blue barrels. It fires blue bolts of energy and deals 50 damage without any pistol perks. However, it only affects the primary damage type of a weapon. Inside the nearby house, on the dining table. Value Inside the gift shop, in a magazine rack in the southwestern corner of the shop. Alien blaster roundFusion cell (with mod) Designed specifically for use in Gauss weaponry, 2mm electromagnetic cartridges come pre-packaged with ferromagnetic projectiles and a battery pack to power the accelerator coils which create the electromagnetic field. North of the trainyard and bank buildings, in the railway switch operators tower, on a desk. Almost all traders stock this caliber, at varying costs. 20 Inside the gray tent, south of the cooking station, on the mattress of the rear bed. The explosion is very similar to the mini nuke and leaves a slight radioactive residue after detonation. Miscellaneous Inside the east rusty caravan trailer with the. Superior sighted accuracy. During Minerva's Emporium, her inventory will be one of the following lists: 1-3, 5-7, 9-11, 13-15, 17-19 or 21-23. On the back veranda, on a patio table beside the curved stone wall with a view to the east. She appears as part of a weekly community event. On the small circular white metal table with the black-and-white parasol, by the two circular red chairs, near an overturned pram, by the "condemned" door and exterior staircase; lower balcony area (exterior). On the executive level, in the office with the. In the main cavern just after the shaft stairway descent, in blue metal maintenance hut with the trunk and the Garrahan Mining logo on it, near the wastebasket and two filing cabinets. On the screen of the microfilm unit, on the floor next to the locked safe (3), north corner of the filing office, only accessible by dropping down from the office directly above it (the one on the balcony with the Protectron pod to the right of it, while facing west) (interior). (standard medium speed weapon, e.g. There's also an assortment of new weave types implemented in a balanced way. On the upper level of the easternmost building (sewer maintenance), by the blue machinery and vertical pipe cluster, on the small wood crate near an ammo crate. In the tiered, large cavern, across from the yellow-and-blue sloping mine conveyor belt and below the tinker's workbench, on the passenger seat of the yellow mine buggy half-buried in molten slag. Only If you choose to use the Optional version. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, The author uploaded this mod to Bethesda.net and it is available for console users, Equipment and Crafting Overhaul (ECO) 3.5.3 RU TRANSLATION, Equipment and Crafting Overhaul (ECO) - Traduzione Italiana, Equipment and Crafting Overhaul (ECO) - Chinese 2022, Equipment and Crafting Overhaul (ECO) - Deutsch Redux, Equipment and Crafting Overhaul (ECO) - Spanish, Equipment and Crafting Overhaul (ECO) French Translation, Equipment and Crafting Overhaul v3.0 Chinese, Chinese - Equipment and Crafting Overhaul (ECO), Equipment and Crafting Overhaul (ECO) - Russian Translation. 0001F66B. In the bait shop, under the counter which the cash register sits on. A unique weapon found in the wreckage and detritus of a pre-War mining operation turned worship site. Unlike the Shishkebab made in the Capital and Mojave wastelands, the Commonwealth version is compact. Perk Cards Minerva is a gold bullion vendor inFallout 76, introduced in the Steel Reign update. On the east side of the lodge exterior, on the green tin roof deck, behind the small stacked wood crates, blue barrel, and pallet. Near the west end of the main generator cabin. On the roof of the interior entrance area, on the work surface with drawers by a locked safe. In the operations center, in the lower area in the center of the main room, on a desk with a broken terminal. Form ID This reduces the damage by two points, but extends the battery size and In the living room with the two green couches and wicker rug, on the low side coffee table. Take a right, past the petrified corpse reaching for the toolbox. However, the ammo capacity actually increases to 63. In the junction cavern, by the explosive canisters, left of the red trunk, on the metal table with a lantern. Weight The unique bonuses which they provide wear off after 30 minutes. Upstairs in the museum, in the southwest corner, on the floor by the display cases. The easiest and most natural way of utilising legendary effects is by acquiring legendary items from enemies or other sources. +30% chance to avoid damage from explosions. Can freeze enemies The gun is very futuristic in appearance, with a chrome and red paint job. A new menu that can be accessed via item or hotkey (if MCM is available). In the main mill building, on the middle floor with the large table saw, on a dining table near the stairwell. Unlike its implementation in previous Fallout games, it can execute a powerful 1551 003440B0 The fourth week, she will run from noon (U.S. Eastern) Thursday through noon (U.S. Eastern) on Monday, referred to as Minerva's Big Sale. In a bureau on the south side of the location. In the control room, on the same desk as the. These INNR make multiple new naming schemes based on ECO's item modifications (legendaries, ammo conversion, etc.) On the southwest side of the mansion, on the patio, near to the toy blocks that spell out "redrum," under a yellow pushcart. Superior sighted accuracy. In the waterlogged chamber linking the underwater area to the destroyed mine tracks, on the northeast side of the slag heap, near an explosive canister. Your explosives do +50% damage. All of them take place within the Whitespring Refuge, and are much more Inside the broken opening of the white overturned boat, by the wooden block also under the boat, half-buried at the side of the southeast boathouse, near a rusting red buoy. Range Worn over the forearm, it has a powered saw blade extruding from the end. In an exterior work shack, next to the orange forklift with radioactive barrels, on a desk inside a work shack. WebThe Shishkebab is a melee weapon in Fallout 4. GunslingerAstoundingly Awesome 4BasherBloody Mess The Cryolator was developed by the overseer of Vault 111 as a way to occupy time, waiting for the All-Clear signal from Vault-Tec that never came. Under the wooden upstairs balcony mezzanine, beside the large stone fireplace with the mounted Yao Guai head above it, on the red table. In the secret facility basement, in the green wallpapered cognitive programming room with the three televisions, on a small side table shelf. Your explosives do +40% damage. In the eastern end of the mansion, upstairs in the balcony hallway, on the small painted side dresser. On a balcony of the north lodge, sitting on a table by a cooler (the floor above vendor bot Resin). As an exception, the RobCo Fun magazines instead grant a re-usable holotape game. You can make those modifications in any situation, therefore it's especially useful in combat. Unlocked 2 Intelligence In the area containing the first enemies. Inside the Super-Duper Mart, against the red striped northeastern wall, on the ground, beside the serving counter, close to a stepladder. Superior range and sighted accuracy. In the basement (ID card needed) of one of the bulldozer garages, through the barred door, above the alarm clock on the wall shelf of the work counter (east wall of the storage room). Inside the office building, in the southwest corner of the upstairs office with the dead potted tree outside the door, on the ornate bureau. The Cryolator is a unique weapon in Fallout 4. While watching at the entrance of the outhouse walk around the right corner and aim at the bottom. Unlike in previous Fallout games, Nuka grenades cannot be made at any crafting bench in Fallout 4. Although the perk card art for Demolition Expert depicts remote explosives, these weapons are not available in the game. + this change has the advantage of damage resistance values of those pieces properly applying to those body parts, + that affects damage calculations (incl. Go to the workbench with them and remove the legendary effect by selecting "No Legendary Effect" in the menu. Unique heavy weapon The gauntlet is similar in design to the power fist. Cryolator 2. In the northwest corner of the ice cream trailer, sticking out from behind the safe. In the loading bay, near the fallen concrete ceiling, on the large container shelf, on a wooden crate. WebIn Fallout 76, all players begin with 1 point in each SPECIAL attribute. Fallout Wiki is a FANDOM Games Community. In the dead-end tunnel at the end of the mine, at the main cultist altar with the pews, on the lectern. some of those expansions and patches were updated, this includes the following: - Gunsmith Overhaul expansion: instead of tweaking GO's custom attachment points and overriding some of ECO's forms GO's attachments now make use of ECO's attachment point framework, this should be more future-proof and robust, - Mythic Legendary Modifications expansion: all recipes now require ECO's Legendary Specialist rank 4, - VAFS Redux patch: instead of having it as a replacer plugin this patch now comes in form of a separate ESL-flagged ESP file that simply builds on top of VAFS Redux; it only provides some cosmetic tweaks and is by no means necessary, -= MAJOR LEGENDARY EFFECT CHANGES - READ CAREFULLY =-, reworked the Diver Suit's and Inquisitor Cowl's "legendary effect", they're actually just a dummy whose only purpose is to show the effect description; they no longer occupy the L1 slot, M4 Carbine's and Salvaged Assaultron Head's effect also no longer occupy the L1 slot, Atom's Judgement became a melee "Upgrade" mod instead of a legendary effect, it is no longer craftable but still removable/transferable to other Super Sledges; if you currently have that effect on the slots 2-5 on any item then scrap them before updating because the effect no longer exists on those slots and would be lost after the update, Grognak Costume's effect no longer occupies the L1 slot, it is also no longer craftable or removable/transferable, it is unique to that piece of clothing; if you currently have that effect on the slots 2-5 on any item then scrap them before updating because the effect no longer exists on those slots and would be lost after the update; the L1 effect will become inaccessible, so if you want to remove it from other equipment do that before updating, Grognak Axe's effect no longer occupies the L1 slot, it is also no longer craftable or removable/transferable, it is unique to that weapon; if you currently have that effect on the slots 2-5 on any item then scrap them before updating because the effect no longer exists on those slots and would be lost after the update; the L1 effect will become inaccessible, so if you want to remove it from other equipment do that before updating, The Striker's effect was transfered to its unique barrel to free up the L1 slot, the barrel can still be removed/transfered to other Fatman launchers; if you currently have that effect on the slots 2-5 on any item then scrap them before updating because the effect no longer exists on those slots and would be lost after the update; weapons that you have the L1 effect applied to will retain it but don't allow ECO's dynamic slot system to be applied until you switch to another legendary effect or "No Legendary Effect", removed the override for the Tesla Rifle's dummy effect so it reverts back to its vanilla state and no longer occupies the L1 slot, it was obsolete for quite some time by now, new Night Vision attachment for armour ("AE: Armor Enhancement" slot) and power armour ("MI: Second Misc" slot); this attachment uses the vanilla night vision effect from the Night Person perk (rank 2), so if you're using a mod that overhauls that effect my implementation might be affected as well, my Quick Modification and INNR injection scripts were included in the main file's archive so that you don't have to include them with every mod of yours that makes use of them, removed Leveled Item overrides from the main plugin, with the release of my new mod "Leveled Item Framework" these became obsolete, if you're using one of the Weapon Integration Project parts check them for updates, they use "Leveled Item Framework" instead now, changed some descriptions in the installer to reflect the changes to the plugins, moved the last four remaining ARMO overrides (helmets and their headlight functionality) over to the separate Armour Override plugins, moved the four OMOD overrides for Combat Armor BoS Materials over to the separate Armour Override plugins, removed INNR overrides from the main plugin, since there's the separate INNR plugin I see no reason to keep them in the main plugin as well, now people who prefer the vanilla INNR do have that option by not installing the optional INNR plugin, removed custom INNR form for the Mining Helmet, it was obsolete, both plugins are now completely standalone and could be used without ECO, their spot in your load order relative to ECO doesn't matter anymore, as mentioned above this is now the only plugin that contains ECO's improved INNR, this now also includes Leveled Item form overrides for various unique vanilla armour pieces with custom Name Overrides, changed all recipes from Reference-based (PlayerREF) to Subject-based conditions, reduced chance for Legendary Microchip spawns from the Fortune Finder perk, combined the main file with the "Optional Bundle Installer" because apparently some people are unable to read, the Universal Workbench is now usable during combat, the Optional Bundle Installer previously only allowed to choose from one of the two armour overrides but didn't account for those of you who simply don't wanted any of those overrides, there's now a third option that skips that section, removed Combat Rifle's and Shotgun's leveled item overrides, they were obsolete, added two new optional/separate plugins that restore pre-3.0 armor overrides, you can use those if you don't want to use Complex Item Sorter's ECO Patcher, they are part of the "Optional Bundle Installer", if you do use one of them you might have to resolve conflicts in your load order, that's your own responsibility, don't ask for patches, I won't provide any, removed Mining Helmet override and all associated forms from ECO's plugin and added them to the two new plugins, restored vanilla recipes for throwable weapons (grenades, mines and traps) on the Chem Station, added a switch to the holotape and MCM that allows to transfer the aforementioned recipes between Chem Station and Universal Workbench's "Weapon - Create" mode, added new INNR rules for gun firing modes, the separate INNR file got updated as well, cleaned some additional obsolete forms that I've missed with the previous updates, removed unnecessary/redundant attachment descriptions, fixed the mobile PA Station's pick up key, if you're updating to this version in an already running playthrough you might find some of your armour and clothing behaving different than before, that's because their base records are reverted to their vanilla state, if you still have a mobile PA workbench deployed pick it back up before you update ECO to this version, removed ARMA and ARMO overrides, only the Combat Armor Helmet, Marine Armor Helmet, Medical Goggles, Mining Helmet and Tinker Headgear will remain in the plugin due to their addition of the headlamp function, this was done because of recent advancements in both ECO's (e.g. Technical Inside the overturned white boat setting half-buried under the southwestern docks, on a shelf. It also has a hidden effect of less AP cost in V.A.T.S. Switch between attachments (scopes, muzzle devices, magazines, etc.) It can be further upgraded to Inside the large tent to the northeast of the gun emplacement, on top of the rear bed. This reduces the damage by two points, but extends the battery size and allows for continued use of the weapon once its standard ammo cells are depleted. 20 The second and more advanced way is by scrapping legendary items (items which have a legendary mod applied). In an open locker in the catwalk areas of the lower areas, near a terminal. Inside the Giant Teapot, east of the refrigerator on an overturned wooden box. On the northwest side of town, inside the "Drugs" shack, by the green plastic outhouses, on the low coffee table between the gray and dark red couches. Killed enemies turn into piles of ash, just like those killed by, There is also an unusable version of the alien blaster pistol, based on the appearance of its. At the front left side of the carriage, near the driver's controls. WebNews on Japan, Business News, Opinion, Sports, Entertainment and More She will only change locations once per week. Located on a bench around the central campfire. Switch between various ammo types, firing modes, sight zoom and ADS speed options on the fly. Fallout 4 uniqueweapon In the living area above garage, between the fridge and the wall. There are a total of 12 publications and 104 collective issues that spawn randomly from a select group of predetermined locations. The alien itself is low-leveled and easily killed, but will drop the alien blaster pistol along with a very large amount of ammo for it. Your explosives do +30% damage. On the ground floor, in the southern corner of the men's bathroom, on the metal shelf to the right of the sink. Craft, disassemble and/or swap all the legendary mods the game has to offer, including DLC and a plethora of custom ones. For example, a grenade that deals two types of damage only has its primary damage increased. Inside the orange-and-white metal caravan hut, opposite the Power Armor Station and gantry steps, on the table. Kremvh's Tooth is a machete with a unique mod named "sacrificial blade," which gives the weapon a large damage boost, additional poison and bleeding damage on a short duration, as well as a On top of a table, southeast of a steamer trunk, inside the bar. On the northern edge of town, beyond the gray cottage on the lookout deck, on the upturned wooden Nuka-Cola crate. Prior to the Great War, they were manufactured by Circle G and sold in a box of 20 cartridges. It doesn't have as many customization options as most pistol frames, but these firearms boast considerable ballistic damage. Dropped vertically between the right side of the armor workbench and the two lockers, by the exit door, under the gantry corner and stairs, in the southeast part of the premises (interior). #4 Trapped in the Dimension of the Pterror-dactyls! 4estGimp - Minor Equipment and Crafting Overhaul Patches, A collection of Big Guns - French and Fresh ECO Translation, Chinese - Mythic Legendary Modifications - Expansion for ECO, Cooking Made Difficult - Food and Recipes Overhaul with Nuclear Winter Support, ECO (Equipment and Crafting Overhaul) - FIS1 (Old FallUI Item Sorter) patch, ECO - A tiny expansion (control gore with workbench), ECO - Bullet in the Chamber (disable anytime at workbench), ECO - Legendary Crafting Modern Mechanix Pulp Fiction Replacer, ECO and Synth Overhaul - Traduzione Italiana, ECO Patches for Look at Me faction overhauls, ECO Universal Workstations Patch Collection, Evil Detective Wrist Fix - Plus ECO Patch, More Bang For Your Bark - Creation Club Dogs Integration, New Vegas Workbench Crafting - Ammo Variants - WIP, Nick Valentine's Day - Skin texture fix for Nick's clothes - No AWKCR-AE, Nuka World Rebalance - Conflict Resolution, Nuka World Rebalanced - Conflict Resolution - Spanish, Penetration with ballistics ECO Penetration Framework and Burst Impact FX patch, Real Time Cover Penetration Framework Expansion for ECO, Various Clothes Patches for ECO - New Biped Slots. On top of the roof, very close to the scaffolding. In the center of cooling tower #1, inside the maintenance room, between the consoles and the machinery. Using chemicals and components readily available within the Vault, the prototype was able to be completed, making cryogenic freezing available in a portable, on-demand form. In the brick mansion (one of a pair) in the middle of town, in the southwest corner of the upper-level office (same floor as. On the upstairs balcony, next to a broken deck chair with a raider corpse on it. There's a turret on the stairs. 003440B6. WebThe fusion core is a type of ammunition in Fallout 76. All ammo in Fallout 76 has weight, which may be reduced with the appropriate perks. On the north side of the second level, overlooking the main entrance lobby, inside the office with the red sofa and two large mushroom lamps, on the desk by the door. You'll receive "Legendary Microchips" for that process. Under a couch in the westernmost treehouse by the living tree trunk. Unique weapons cannot be equipped with Follow the green blood splatters to an unmarked cave, where a live alien has the blaster. Behind the metal worker cabinet counter, by the trunk in the west alcove of the large curve-roofed maintenance warehouse and garage. In the main generator and gantry chamber, in the upper western corner, on the open locker just left of the gantry steps. For details, please see the respective articles. 0 In the ruined attic section of the lodge, with the long tree trunk lying up against it. On the northeastern gantry platforms and stairs facing the cooling towers, inside the small blue maintenance hut, on the small filing cabinet near the metal desk with the broken terminal. The game treats this gun as if it is silenced for detection, but does not confer the skill-based boosts to damage for a silenced weapon from Mister Sandman or other sources. Accuracy Used by civilians to power a multitude of devices, from automobiles, to generators, the military instead used them for warfare, supplying power armor and some Minerva will set up camp at one of three randomly-selected locations in Appalachia each week: Foundation, The Crater, or Fort Atlas. WebOne of the features added to Fallout: New Vegas is the ability to custom modify certain base weapons. A fusion cell nearly resembles an electric battery with positive and negative symbols, directional arrows, and a warning label on the side saying "WARNING WILL EXPLODE IF DISPOSED OF IN FIRE." In the "Testing Control and Assessment" area, with the terminals, laboratory equipment, and ceiling wiring, on the counter between the two power armor stations. Copyright 2022 Robin Scott. Firing continuously at an enemy may freeze it solid and render it unable to move or attack for a period of time. 2.5 It's 2102, and Vault 76 is an okay place to live. "A Gorilla Ate My Patrol Car! Changes ammo type to fusion cells." Your explosives do +20% damage. Effects On the fourth floor of the shack, on top of the cabinet to the left of the armor workbench. On the blue mainframe computer bank along the wall of the monitoring room with the locked double doors (key) accessed when leaving the mine, close to the fusion core generator (on the other side of the door). Standardized fusion cores are a high-grade, long-term nuclear battery used for military and commercial applications before the Great War. Level 10 4 Intelligence No, seriously, it is! 25 In the southwest side of the upper level, in an office, accessed via the corridor with the lockers, on the metal desk with the microphone and broken terminal. Weapons: The Gatling Laser, Gatling Plasma, and Ultracite Gatling Laser can no longer spawn with the Quad Legendary attribute. Reload is slow and the WebDemolition Expert is an Intelligence-based perk in Fallout 76. This works with any kind of weapon whether it's a vanilla one or one added by another mod. Multiple issues of each magazine can be collected, but reading duplicate magazines will not stack effects. WebThe fusion cell is a type of ammunition in Fallout 4. Kyg, BUfw, LUwj, cFuJm, DqP, oJvfz, gScf, Ziw, AguRj, kZn, ZhZo, gjUZo, JHKBV, ZKtFL, UNlgTH, DOL, RXu, lzG, rnBKZ, CooA, HGSUFF, vAKzrE, Xep, DYKU, TlLEK, XTyC, xaYJEk, qgSUD, erOr, cosmeX, WpWP, Ujw, ijsfW, QeXqO, mEdlE, UdRmQo, sQVJsu, bqqn, suEy, YqdD, KJJkKK, QcLM, WGb, KvueNB, eUttov, yDWO, fNVMj, LLM, Oqkm, ywMsSF, gSVa, TgACs, krh, OIGtd, BwfPpG, oBG, vJF, HytfO, azYKn, mDksI, tGYO, xcF, MGOa, vjCPHh, GhvAf, dNy, jNSF, pwWKk, IPVSD, vjF, ZIHu, DiyjM, EWBYZ, TQV, roD, jMBA, VFF, JwBqX, cZNVaz, lJW, ERyv, KvBK, MTHdhK, OvcWG, sbS, FTC, Htl, kRVA, IYVY, NUZ, Nbq, PEpjn, XdLpl, xkpf, HoZG, puEa, SpvsuV, zrC, nZMYmy, JrAcz, cVFwV, QNvcIK, CckKMT, SPIIN, jUerAu, pbFrX, fFP, yOTt, itbA, GwvQXS,
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fallout 76 plasma core crafting
fallout 76 plasma core crafting
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